Football betting was originally a way of entertainment. One such example is the pooling system that was used in the UK, created by Littlewoods in 1923. It is known for providing an increased financial prize for a small bet: fans were given a coupon outside the football stadium and were allowed to fill it in according to the fact that they considered the most possible outcomes.
The system has evolved over time as a newspaper coupon that could be cut, filled in and then mailed or passed on to a polling agent.
Such a system – pari-mutuel – appeared in France as a way to bet on horse races, and is considered to be the basis of the same goods all over the world. The fact that these formats can work by combining any bets or recording and further payment of a dividend based on the size of the bet themselves (besides, some, and a very large part, can always go to the organizers), that is, profitability generally provides low value than the actual possibility of the selected totals, if we take into account the coefficient of the bookmaker’s office.
The most famous win in the pool was the success of Michael Elliott, who won about £ 3 million for his own bet of £ 2 after correctly predicting 8 draws with a score of 2: 2 in 2010. If such a bet were placed at the www.nongamstopsites.co.uk office, even taking rather low odds on such an outcome, which is available today, it would return the gamer about £ 430 million – almost 150 times less.
The emergence of bookmakers
Starting in the 1960s, bookmakers all over the world began to open at an exponential rate. And if at first gamers chose to bet on horse races, dog racing and other types of games, then over time, football turned out to be more and more attractive, in particular, as more and more games began to be broadcast on TV.
Bookmakers have created their own coupons in the form of pools with public speaking coefficients for different combinations of results in games. In the beginning, these coupons had strict conditions that had to be taken into account in order to get a certain chance of winning. Amazingly, at that time, identical bets were only available for live games.
With less room for thought and fewer options to choose from, this format may have saved gamers a lot, but inadvertently put them at a very disadvantage. For example, in a casino not on gamstop, bookmakers could create coupons with hard-to-bet games, the outcome of which was difficult to predict, and besides, wrap it all up in a beautiful wrapper, combining a couple of games into one bet with very profitable increased odds – and besides definitely a big margin.
For example, the most traditional coupon is 26.00 for correctly predicting three draws. But, if you pick one of the lowest odds available today for three England Premier League draws at Pinnacle, the entire odds will be 31.34.
If you do the math, it turns out that a bet on the amount of 1000 rubles can also bring 5340 rubles. income in the above example, and then the price of using such a “pooling” coupon for bet placements is more clear.
How did betting move online and gadgets?
Although fewer and fewer people are heading to bookmakers today, the in-demand coupons – with their higher prizes for the minimum bet – are still offered online and on mobiles.
Traditional totals accumulated in coupons are considered to be the most popular, however, players betting on the game also pick up the “both teams can score” market, which we talked about not so long ago. Bookmakers are very cautious here, and their margins are higher, thus putting gamers at a disadvantage at first, but this is probably a little scary for the latter.
The temptation to choose 4 games, where two teams score at 4.50, 6 games at 11.00, or 8 games at 25.00, comes from our innate need to “make money easily”. What gamers are betting on in this case is an increased prize at a lower cost, without any calculation of the probability, or even whether the odds available on a given type of coupon are a true reflection of the probability of winning.
Basically, bookmakers provide odds of approximately 1.67 on the fact that two teams can score at least one goal in a game and 2.10 on the opposite result.